‘Blood, Sweat, And Pixels’

Read the fascinating review of ‘Blood, Sweat, and Pixels’ a book about the triumphant, turbulent stories behind how Video Games are made as told by Jason Schreier (editor at Kotaku). — October 17, 2017 Success is dull; failure is fascinating. Stories of marvelous achievement may earn our admiration, but they tend to follow the same trajectory, hitting all the same pious

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Reimagining Realism in Video Games & Movies

Hideo Kojima, the  Japanese video game designer, screenwriter, director, and producer talks about realism in the Video Game and Movie industry. — October 15, 2017 Apes learn to speak, gain human intelligence and rise in arms against humanity. It’s an absurd premise made even more ridiculous by the fact that the militant apes in War of the Planet of the

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Video Games Releasing In October (2017)

We’re treading deeper and deeper into the video game industry’s busy season. As the holidays approach, the release schedule becomes increasingly chaotic. September was a huge month for video game releases, but October promises an even more hectic flood of major releases. — October 5, 2017  Here’s the full list of October releases: Battle Chasers: Nightwar (PS4, Xbox One, PC)

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College Scholarships for Video Games? It’s Happening

eSports — team video game competition — is coming to more college campuses and some schools are treating these digital leagues like traditional sports, complete with recruiting, on-campus arenas and scholarships to entice students. — October 2, 2017  “There’s a phrase out there — esports is the wild, Wild West,” said Michael Brooks, Executive Director of the National Association of

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A Beginner’s Guide to Video Game Music

Chronicling an evolution, from primitive to a seminal artform.  — September 28, 2017  Video games and music complement each other harmoniously. Many people have specific memories associated with the music that plays during a particular video game level, especially if it was a more difficult one. With each new generation of video game systems, sound chips, sampling fidelity, and storage

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