To Brand or Not to Brand Your Next Video Game
Adding a famous brand like Harry Potter could be just the thing for Niantic’s next game, coming on the heels of Pokémon Go. But sometimes it results in oversaturation and consumer exhaustion. — January 10, 2018 We discussed these topics at a panel moderated by Dean Takahashi, from Gamebeat, at the recent Montreal International Game Summit. Brands in games are cyclical.
Continue ReadingHere Are All The Video Games Releasing This Month
The first month of 2018 is a great time to catch up on games you missed or haven’t finished from 2017 (or 2016!) There just isn’t all that much coming out in January, at least not until the end of the month. — January 5, 2018 In fact, only two games are releasing for the Xbox One the entire month.
Continue ReadingThe Indie Games We Can’t Wait To Play In 2018
Never underestimate the underdogs of the gaming world: these indie titles from small teams could be 2018’s biggest surprises. — December 29, 2017. Never underestimate the underdogs of the gaming world: these indie titles from small teams could be 2018’s biggest surprises. While everyone else is getting excited about blockbuster triple-A games for 2018 like Far Cry 5, Red Dead
Continue ReadingThe Most Disappointing Video Games Of 2017
2017 was a fantastic year for video games, but there were still some pretty big letdowns. — December 26, 2017. This list, in spite of its headline, tackles not just video games but also video game technology. However, many games on this list also had redeeming qualities and provided hours of enjoyment. Here are the top twelve disappointments of 2017:
Continue ReadingGame Music Town composer Andrew Napier wins 2017 Scorbit’s Video Game Scoring Contest
For the second consecutive year, Scorbit, one of the biggest communities for game composers and sound designers around the world, hosted its Video Game scoring Contest. — December 15, 2017 Contestants had to create a 30-second piece of music in the form of a seamless loop, broken into three different layers so that when three layers are played simultaneously, the
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