David Wise on Making the Music for Nintendo´s Golden Age
“We were pioneers at the time,” says David Wise, casting his mind back to the exuberant Nintendo video game era of the late ’80s and early ’90s. — November 10, 2017 “We always tried to stretch the boundaries, whether it was graphics or gameplay. [Those games] made a lasting impression.” Over a career that has spanned four decades to date, Wise has established
Continue ReadingXbox’s Newest Hit, Sounds Like It Was Made in the 1930s
Video games didn’t exist in the 1930s, but the forthcoming game Cuphead asks the anachronistic question: What if they did? What would a video game from the 1930s sound like? — October 23, 2017 Cuphead is a side-scrolling shooter that looks like a Max Fleischer cartoon but plays like Super Nintendo. A game this crazy deserves a soundtrack that’s equally
Continue ReadingA Beginner’s Guide to Video Game Music
Chronicling an evolution, from primitive to a seminal artform. — September 28, 2017 Video games and music complement each other harmoniously. Many people have specific memories associated with the music that plays during a particular video game level, especially if it was a more difficult one. With each new generation of video game systems, sound chips, sampling fidelity, and storage
Continue Reading10 Best Video Game Soundtracks of All Time
Setting games to music is not a lost art by any means, though: There are plenty of more recent soundtracks already poised to become future classics. Here are the best video game soundtracks of all time. — September 24, 2017 Super Mario Bros. (1985) When you hear the phrase, “video game music,” there’s a pretty good chance that the opening tune
Continue ReadingThe Hits and Misses of Gamescom 2017
Here’s what stood out at this year’s Gamescom, the world’s largest event for computer and video games. — September 5, 2017 We’ve just wrapped up another games show and found plenty to keep us busy in Cologne, Germany. Gamescom might not have the flagship reveals of E3, but all the major games makers are here –, and they usually have
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