New Track: ‘The Little Girl & Her Evil Plan’
Composing a new track is always exciting, especially if you have a story and a set of actions behind it. Check this one out! — February 2, 2018 ‘The Little Girl and her Evil Plan’ is a video game music track made out of three individual loops and is inspired by a dark comedy story set in a surrealistic fantasy
Continue Reading2018 Game Developers Conference
We already have our tickets for the largest annual gathering of professional video game developers. Do you have yours? — January 22, 2018 The Game Developers Conference focuses on learning, inspiration, and networking and this year’s event is taking place in San Francisco, California from March 19th-23rd. It includes an expo, a variety of tutorials, lectures, and roundtables by industry
Continue ReadingTo Brand or Not to Brand Your Next Video Game
Adding a famous brand like Harry Potter could be just the thing for Niantic’s next game, coming on the heels of Pokémon Go. But sometimes it results in oversaturation and consumer exhaustion. — January 10, 2018 We discussed these topics at a panel moderated by Dean Takahashi, from Gamebeat, at the recent Montreal International Game Summit. Brands in games are cyclical.
Continue ReadingGame Music Town composer Andrew Napier wins 2017 Scorbit’s Video Game Scoring Contest
For the second consecutive year, Scorbit, one of the biggest communities for game composers and sound designers around the world, hosted its Video Game scoring Contest. — December 15, 2017 Contestants had to create a 30-second piece of music in the form of a seamless loop, broken into three different layers so that when three layers are played simultaneously, the
Continue ReadingHottest New Collectible: Video Game Soundtracks On Vinyl
A misconception exists among non-gamers that video game music is trivial by design. But, certainly, this is not the case for playback on a hi-fi home stereo. — November 13, 2017 It’s a myth that the game-centric production company and record label iam8bit is committed to beating. “We get a lot of questions about game music being ‘real’ music,” says
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