Our Experience At GDC
For a whole week, professionals and enthusiasts alike joined the Game Developers Conference the most significant event in the world of gaming. — April 4, 2018 Taking place at the Moscone Center in the heart of San Francisco, the Game Developers Conference, also known as GDC, focuses on learning, networking, and endless inspiration. This year, the event saw a record attendance of
Continue ReadingThe Power of a Great Video Game Soundtrack
It isn’t far-fetched to say that a well-executed soundtrack can make a good game an fantastic one — March 28, 2018 The games’ industry is still very much in its infancy in comparison to other audiovisual media. As explained by Marc Hollinshead on his article ‘Sensory Indulgence.’ While it has come leaps and bounds since its original inception, it still feels like
Continue ReadingLanding Your First Indie Video Game Soundtrack
Here are some tools at your disposal to get you closer to landing your first indie gaming soundtrack! — February 26, 2018 As a $32 billion dollar industry with serious growth projected, the PC gaming market has become a premium area for artists to pull in serious money, provided if they’re willing to put in the work necessary to land a
Continue ReadingNew Track: ‘The Little Girl & Her Evil Plan’
Composing a new track is always exciting, especially if you have a story and a set of actions behind it. Check this one out! — February 2, 2018 ‘The Little Girl and her Evil Plan’ is a video game music track made out of three individual loops and is inspired by a dark comedy story set in a surrealistic fantasy
Continue ReadingGame Music Town composer Andrew Napier wins 2017 Scorbit’s Video Game Scoring Contest
For the second consecutive year, Scorbit, one of the biggest communities for game composers and sound designers around the world, hosted its Video Game scoring Contest. — December 15, 2017 Contestants had to create a 30-second piece of music in the form of a seamless loop, broken into three different layers so that when three layers are played simultaneously, the
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