BlindDog Communications Partners Up With Game Music Town
The Partnership of BlindDog Communications and Game Music Town will bring a wider range of services for Indie Game Developers. — February 15, 2018 BlindDog Communications, a PR and creative marketing agency for game developers, just announced that they are joining forces with Game Music Town, a music production company that specializes in custom-made music, sound design, and voice production
Continue ReadingVideo Games In The 2024 Olympics
Japan is taking steps to ensure professional video game tournaments become an Olympic sport. — February 6, 2018 Japan wants to ensure that competitive professional video game tournaments become an Olympic sport; starting with the 2024 Paris Games. Even though the International Olympic Committee still has trepidations, this isn’t the first time talk of esports coming to the Olympics has
Continue Reading2018 Game Developers Conference
We already have our tickets for the largest annual gathering of professional video game developers. Do you have yours? — January 22, 2018 The Game Developers Conference focuses on learning, inspiration, and networking and this year’s event is taking place in San Francisco, California from March 19th-23rd. It includes an expo, a variety of tutorials, lectures, and roundtables by industry
Continue ReadingHere Are All The Video Games Releasing This Month
The first month of 2018 is a great time to catch up on games you missed or haven’t finished from 2017 (or 2016!) There just isn’t all that much coming out in January, at least not until the end of the month. — January 5, 2018 In fact, only two games are releasing for the Xbox One the entire month.
Continue ReadingGame Music Town composer Andrew Napier wins 2017 Scorbit’s Video Game Scoring Contest
For the second consecutive year, Scorbit, one of the biggest communities for game composers and sound designers around the world, hosted its Video Game scoring Contest. — December 15, 2017 Contestants had to create a 30-second piece of music in the form of a seamless loop, broken into three different layers so that when three layers are played simultaneously, the
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