To Brand or Not to Brand Your Next Video Game

Adding a famous brand like Harry Potter could be just the thing for Niantic’s next game, coming on the heels of Pokémon Go. But sometimes it results in oversaturation and consumer exhaustion. — January 10, 2018 We discussed these topics at a panel moderated by Dean Takahashi, from Gamebeat, at the recent Montreal International Game Summit. Brands in games are cyclical.

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The Indie Games We Can’t Wait To Play In 2018

Never underestimate the underdogs of the gaming world: these indie titles from small teams could be 2018’s biggest surprises. — December 29, 2017. Never underestimate the underdogs of the gaming world: these indie titles from small teams could be 2018’s biggest surprises. While everyone else is getting excited about blockbuster triple-A games for 2018 like Far Cry 5, Red Dead

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What Does A Total Beginner Need To Know To Create A Video Game?

A lot! However, below you will find the answer given by Andy Schatz, owner of Pocketwatch Games, Tooth and Tail, Indie since 2005. — December 11, 2017. Games are a multidisciplinary field, but aside from programming, all of those disciplines are things with a very low barrier to entry. Most of us have made games before. When you were a kid,

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A Video Game Music Composer’s Resource Guide

We wanted to share with you a guide to understanding music in VR written by Winnifred Phillips, award-winning composer with more than 13 years of experience in the game industry and a long list of video game credits that include titles from five of the most prominent franchises in gaming: Assassin’s Creed, LittleBigPlanet, Total War, God of War, and The Sims. —

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How Video Game Tech Makes Neural Networks Possible

Thanks to the creation of ever-more powerful Graphical Processing Unit (GPUs), deep machine learning and neural networks are poised to change almost every aspect of society. — November 27, 2017. When id Software’s John Carmack released Doom in 1993, he had no inkling that his gory first-person shooter — one of the first to feature a 3D environment, and quickly

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