How Designers Build Board Games Based On VGs
Video games can contain a multitude of complex interlocking systems and distill these into a board game is a unique challenge. — July 20, 2018 In an article published in Gamasutra.com Jonathan Ying and Andrew Fischer, lead designers of Fantasy Flight’s 2017 Fallout board game, explain why they describe the task as “rather daunting.” With Fallout’s status as a solid open-world video game
Continue ReadingSeniors Can Strengthen Their Brains By Playing Super Mario
Looking to prepare your brain for old age? A new study finds that the secret to a sharper mind may be… Super Mario — July 2, 2018 Canadien scientists found that adults who played Super Mario 64 (regularly) showed improvements in cognitive function. To reach their findings, the researchers studied the brains of a group of people at least 55
Continue Reading8 Great Fighting Game Soundtracks From The ’90s
Get the lowdown on the most exciting fighting game soundtracks, from Street Fighter and Mortal Kombat to Streets Of Rage and Wolverine: Adamantium Rage. — June 19, 2018 Perhaps more than any other video game genre, fighting games have always been accompanied by incredible music. This is why when we came across with a list compiled by Redbull .com with the
Continue ReadingWhat Are Some Fatal Design Flaws In Modern Video Games?
There are some glaring design flaws that we’ve seen in modern video games, and it’s been going on for some time now. David Fried, a game designer, has made a list of the most prominent weaknesses and why they happen. — May 28, 2018 The fatal design flaws in modern video games, as Fried explains, are basically, two: Excessive delay until
Continue ReadingThe Clicking Point of Video Games
The clicking point must be the ultimate goal for games designers. The moment after the tutorial, when the gamified learning has embedded itself in the users’ mind, and the video game has captured your total attention. — May 15, 2018 We usually share lots of articles on our blog, not only because sharing is caring, but also because we believe
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